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C-Sheep Publications - Citations

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The Case for Research in Game Engine Architecture - cited by:
  Sun, X., Feng, J., Shao, Y. and Li, C. (2010). Application of UML in game system analysis and design.
Computer Engineering and Applications 46(13), pages 70-72.

Chamberlain, M.E. (2009). A 3D Virtual Environment Development Platform for ASD Therapy Tools.
Masters Thesis, Stellenbosch University.

Wang, A.I. (2009). Post-Mortem Analysis of Student Game Projects in a Software Architecture Course.
In Proceedings of the IEEE Consumer Electronics Society's Games Innovation Conference.
 

Critters in the Classroom - cited by:
  McKay, F. (2010). A tool for introducing object-oriented programming in Java through robot metaphors and an event-driven environment.
Undergraduate Thesis, Glasgow Caledonian University.

Huang, C. (2010). Cyber-Physical Environment For Supporting Programming Learning.
Master's Thesis, National Central University Taiwan.

McKay, F. (2010). Developing a new teaching language for use with the Greenfoot platform.
White Paper, frasermckaysoftware.co.uk.

Wellman, B. L., Anderson, M., and Vrbsky, S. V. (2009). PREOP as a tool to increase student retention in CS.
In Journal of Computing Sciences in Colleges 25(2), pages 167-175.

Wellman, B.L., Davis, J., and Anderson, M. (2009). Alice and robotics in introductory CS courses.
In TAPIA'09: the Fifth Richard Tapia Celebration of Diversity in Computing Conference: intellect, initiatives, insight, and innovations, pages 98-102.

Bayliss, J.D. and Bierre, K. (2008). Game design and development students: who are they?
In Proceedings of the 3rd international Conference on Game Development in Computer Science Education, pages 6-10.

McWhorter, W.I. (2008). The Effectiveness of Using LEGO Mindstorms Robotics Activities to Influence Self-Regulated Learning in a University Introductory Computer Programming Course.
PhD Thesis, University of North Texas.
 

Do Robots Dream of Virtual Sheep - cited by:
  Duguleana, M. and Barbuceanu, F.G. (2010). Designing of Virtual Reality Environments for Mobile Robots Programming.
In Solid State Phenomena (Volumes 166 - 167), pages 185-190.

McKay, F. (2010). A tool for introducing object-oriented programming in Java through robot metaphors and an event-driven environment.
Undergraduate Thesis, Glasgow Caledonian University.

AQA (2009). Why Choose Pascal for GCE Computing?
Teacher Resource Bank, The Assessment and Qualifications Alliance (AQA).

Oliveira, R.N. (2008). Arena: Uma ferramenta auxiliar na disciplina "Introdução à Computação" para programação de robôs.
In SBIE2008: XIX Simpósio Brasileiro de Informática na Educação.
 

C-Sheep: Controlling Entities in a 3D Virtual World - cited by:
  McKay, F. (2010). A tool for introducing object-oriented programming in Java through robot metaphors and an event-driven environment.
Undergraduate Thesis, Glasgow Caledonian University.

Curran, K. (2009). Interactive 3D Virtual Worlds on Handheld Devices to Address High Dropout Rates in Higher Education.
JISC TechDis HEAT Case Study (Information and Computer Sciences, Round 2).
 

 
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